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Old Feb 26, 2006, 12:24 AM // 00:24   #1
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Default Healer's Best Friend

Healer's best friend


Necromancer/Monk
Level: 20

Soul Reaping: 9 (8+1)
Blood Magic: 16 (12+4)
Protection Prayers: 10

Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5

Life Siphon (Blood Magic)
For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
Energy:10 Cast:2 Recharge:2

Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 48 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2

Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7

Blood Ritual (Blood Magic)
Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Energy:10 Cast:2 Recharge:2

Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0

Well of Power [Elite] (Blood Magic)
Exploit target corpse to create a well of power at that location. For 21 seconds, allies within 39' of the Well of Power gain Health regeneration of 6 and Energy regeneration of 2.
Energy:15 Cast:3 Recharge:15

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0


Skillbar for condition heavy locations

Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5

Life Siphon (Blood Magic)
For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
Energy:10 Cast:2 Recharge:2

Purge Conditions (Monk other)
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Energy:5 Cast:0.25 Recharge:20

Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7

Blood Ritual (Blood Magic)
Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Energy:10 Cast:2 Recharge:2

Martyr [Elite] (Monk other)
Transfer all Conditions and their remaining durations from your party members to you.
Energy:5 Cast:0.25 Recharge:10

Well of Blood (Blood Magic)
Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration.
Energy:15 Cast:2 Recharge:2

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0


Comments?
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Old Feb 26, 2006, 01:05 PM // 13:05   #2
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What placs this work best? I would like to give a try for it, give some information how to work this build up.
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Old Feb 26, 2006, 06:05 PM // 18:05   #3
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This was intended as a high level area build when with a FULL party (FoW, UW, Sorrow's Furnace, Ring of Fire Islands) to lessen the energy load on monks.
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Old Feb 27, 2006, 08:48 PM // 20:48   #4
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you should consider plague sending when you bring martyr, almost seems like a waste to destroy those conditions

I'd switch out vamp gaze, it does help keep you alive, but if your being targeted in FoW, you might not last too long unless you run

Last edited by Corth; Feb 27, 2006 at 08:53 PM // 20:53..
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Old Feb 28, 2006, 03:52 AM // 03:52   #5
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Plague sending = sacrifice 10% HP. Plus, you don't remove ALL conditions and you are not healed for it..
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Old Mar 12, 2006, 12:01 PM // 12:01   #6
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I tried both builds and they were awesome, monks and casters liked a lot of both builds, espesially that Well of Power. On ring of fire i used Martyr build which worked perfect there, people were bit confused about this "Support necro build" but when we made the mission they all said a good stuff about it.
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Old Mar 12, 2006, 01:46 PM // 13:46   #7
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Thanks

I play Blood necro often and this is more or less what I use. (Except I use mesmer hex removal.)
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Old Mar 12, 2006, 04:49 PM // 16:49   #8
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What is this build soposed to do? Heal your self or heal others.
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Old Mar 15, 2006, 08:23 AM // 08:23   #9
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Quote:
Originally Posted by OMFGimCUTE
What is this build soposed to do? Heal your self or heal others.
I think it was said before and it looks quite obvious.. it's there to lessen the stress load from primary healing monks. The build suggested, can give energy, remove conditions and remove hexes so the monk can concentrate on healing.
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Old Mar 15, 2006, 06:38 PM // 18:38   #10
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Quote:
Originally Posted by SAQ
I think it was said before and it looks quite obvious.. it's there to lessen the stress load from primary healing monks. The build suggested, can give energy, remove conditions and remove hexes so the monk can concentrate on healing.
To be quite simple,its a support for monks, a helper.

I see I'm not the only one who think about helping monk with another profession. I do with my mesmer thought and I said congrats to you to find one (at least two) with necro.
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